Helping Your Boyfriend Walkthrough
A day-by-day route guide with every branch that changes the ending.
Spoiler warning. This walkthrough covers the whole story.
Route map
Day 1 Adrian, the dolls, Lover Time
Night 1: the stranger's pill
|-- Refuse --> Day 2 (quiet) --> Lover Time --> Evening --> Day 3 --> ENDING 1
'-- Take --> Day 2 (investigate the house) --> Lover Time --> Evening
Night 2: Ian reveals himself
Day 3: the scalpel decision
|-- Don't --> ENDING 1
'-- Use it --> the struggle --> search for the key
|-- no phone call / wrong address --> ENDING 2
'-- call Oliver, right address
|-- Ian under 40 --> ENDING 3
'-- Ian 40+ --> ENDING 4Day 1
You wake late at night to Adrian coming home. He asks how you slept and chats about his day. Your replies shift his affection a little, so answering warmly keeps him calm. He then sets you to work taking apart an old doll. Use the scissors and scalpel in the doll minigame. After work comes Lover Time, a quiet interlude together.
That night a stranger wakes you and holds out a pill. This is the first big decision. Save first.
Day 2: if you refused
You dismantle another doll. Adrian takes a work call, says someone is at the door and steps out. You try to move around, but your legs will not cooperate, so Lover Time follows when he returns (makeup and a bath). In the evening Adrian brings medication. After that, Day 3 leads straight to Ending 1.
Day 2: if you took the pill
- You dream, then wake up to a more disturbing doll to dismantle.
- Adrian gets a work call and steps out. This time, when you try to move around, you can. Sneak out into the house for "Investigation Time".
- Click the package in Adrian's room. It shows the house address you will need later. Look at the family photo too if you want the lore.
- A car pulls in. You have 30 seconds to get back to your room. Move quickly through the arrows.
- Lover Time and the evening medicine follow.
Night 2: Ian
Someone climbs onto your bed in the dark. Your legs work, and you pin him down. It is Ian, who reveals himself as Adrian's brother. He explains what is in the house, asks for your help and offers a scalpel. Be trusting if you want a route that keeps him on your side. If Ian's affection ends above 14, a free-time scene with him unlocks, where you chat, accept a gift and decide how to treat him.
Day 3: the scalpel decision
You finish the last doll. Adrian asks about your day, and you decide: "Will you take care of Adrian now?" Choosing "Don't" ends in Ending 1. Choosing "Use it" starts the struggle: a chain of timed prompts. Your replies in the struggle shift Adrian's affection too, and you need him at -3 or lower to get the key afterwards.
After the fight
- If Adrian's affection allows it, search his body and take the key.
- Back at the basement, click the right-hand door to leave (Ending 2 if you have not called anyone) or use the key on the locked door to reach the secret room.
- In the secret room, pick up the phone. See the phone number and address page.
- Give Oliver the right address. Then leave. Ian's affection decides between Ending 3 and Ending 4.